Okay, so with the sheer abundance of bad endings and negativity from me off late, lets take a step back and have a happy moment, shall we?
Uncharted 4: A Thief’s End
This was a game that took me FOREVER to finally play.
Now the Uncharted series had, so far, 3 happy endings. So when for came along… I was petrified of it. I thought there was no way the forth game would end well for drake. and what’s more considering the end of 3 I thought the plot was going to be around his wife being kidnapped and Drake being forced to find a treasure.
This prompted me to look up the ending on Wikipedia before purchasing. Something I feel I’m gonna have to do more often if I desire to keep my sanity.
I read that it’s got a happy ending, and even though I buy it is still don’t play it due to my belief about the kidnap plot. I’ve seen that plot use too many times, it’s just not interesting anymore.
So, roll on to last week <= heh, Wheelchair Pun.
Despondent with Far Cry 5 and bored I finally say screw it, and put Uncharted 4.now at this point i’d like to add that one of the other reasons I was so apprehensive about playing it, is Uncharted 3’s shooting system sucked balls. you could have a enemy standing stock still, you gun reticule directly on them, pull the trigger… and still miss. It was annoying.
I was dead wrong, on all accounted. Not kidnap plot, no dodgy shooting controls, and the ending was better than I hoped. Oh god, did I need that cathartic release. Happy endings all round, and a great send off to Nathan Drake. This is what games should be.
Now, in case you think I’m saying games shouldn’t have a downer ending. I’m not. there are games like Infamous 2 that have a downer ending but I still like it, and that’s not the only example. I understand there is a market for downer or bad endings, but I just think they should be the exception, not the rule. There’s a reason I feared Uncharted 4 for so long. there’s a reason Is despise Mass Effect 3 so much.
Sad endings can work, but they need to be done right. Telling the player that everything they’ve done is meaningless and having the bad guy win, is not the way to do it. It shows you done care about the player, and when you don’t care about the player, the player asked why they should care about you.
And the conclusion always ends up being: They shouldn’t, and they take their money elsewhere.