The uniqueness of video games. (Endings Rant)

Comedian Dara o’Briain has a really funny comedy bit about how games are unique art form in that if your bad at it, itĀ locks you out the rest of the story. A movie doesn’t stop half way and pop quiz you, then deny you the rest of the movie if you get answers wrong. But get a game over on a game and you’re back to the start. It’s a funny bit.

Now, after finally beating Seraph I came to a realisation. Movies don’t just end after the bad guy is beat. Books don’t just end after the final conflict. Stories have endings and epilogues that complete the story.

WHY THE FUCK DO GAME DEVS THINK THEY DON’T NEED TO DO THIS!

Seraph just ends, just fucking ends. it give you the option to join or destroy the boss. and no matter what choice you make the game well just stop, roll credits and return to menu. It gives you NOTHING!

This would be fine if it was a game that’s didn’t have a narrative. But the game goes has a really good narrative where making that final choice actually means something.

UNFORTUNITLY THE DEVS DECIDED TO JUST EXCLAIM FUCK IT AND NOT BOTHER WITH AN ENDING.

And no, there is no excuse, no “artistic choice” that would explain this bullshit other than laziness. I’ve ranted before about how endings matter. and that was complaining about shit endings. But at least a bad ending is still a fucking ending.

It’s fucking stupid that they even contemplated doing this let alone actually do it.

“We’ve written an interesting story, how do we end it though?”
“Let’s not, lets just cut the credits, and let them decide what happens!”
“Genius, that way we don’t need to do any work!”

Either finish your story or don’t have one. There’s a reason no one liked the ending to The Sopranos. BECAUSE IT WASN’T A FUCKING ENDING.