God Eater and the return of the silent protagonist.

I’ve stated before how much I hate silent protagonists. They pull you out of the moment, and could often solve an issue if they just open their goddamn mouths.

Now there are two sets of silent protagonists.

1: The mute SP. these are the largest offenders to me, people like the Doom Marine or Gordon freeman. Characters that never talk, ever.

and

2: The onscreen SP. Characters that do talk, but only offscreen. The camera will normally fade, and when it comes back another character will open will something like: “I see, thanks for tell me.”


God Eater: Resurrection, a PC/Console port of a PSP game. Has an infuriating semi-silent onscreen SP. “Semi-silent?” you say. Yes! The character, who is custom created I will admit. Actually does have some spoken dialogue, but only during missions, giving quips and sarcastic remarks as they fight.

During the cut scenes however, they’re utterly silent, simply smiling and nodded. doing the fade out trick if they need to explain anything.

Some scenes are just begging for dialogue too, and for the character to not have a prema-smile on their face.


Now the obvious retort is: “There are 20 different voices per gender, in the game, recording dialogue for them all would take too much space.”

And to that I say: The drop it to 5 voices. I know it’s a PSP game and the disks for that were only about a gig in size. But you could have cut a dozen of those voices, per gender, for more dialogue in the cutscenes. I hate using this example cause it’s comparing console to handheld. But Saints Row 2 had I think 6 different voices and that game had hours of cutscene dialogue. You can’t tell me they couldn’t remove half of those voices in God Eater to give the main character a few lines of additional dialogue to flesh out the character.

Indy games and endings. (Rebel Galaxy Spoilers.)

Well here we are again.

Another indy game, another unsatisfying ending.

Rebel Galaxy. Great game, think of it as a more arcade style Elite game. Here is SidAlpha’s Video about it, it’s the video that got me to buy it.


Now, I’ve talked about endings numerous times. And while RG’s isn’t bad, it is massively unsatisfying.

Spoiler Warning.

Basically, you spent most of the story befriending and helping an AI called Trell. Only for her to effectively sacrifice herself at the ending, transporting herself to unknown parts of the galaxy to save everyone from a race of aliens.

I’d say at least it wasn’t a protagonist death, but in this case it’s close enough to it. What annoys me is that the game hinted that once Trell was made complete, she was able to make jump gates to anywhere she wanted. I assumed this meant once the story was complete you’d have the ability to turn long haul deliveries that would take 2-3-4 jumps, into single jump hauls. Basically letting you go anywhere with ease. This would have been awesome. But instead it’s used by the plot then Trell as a character is removed from play.

It sucks! I liked Trell!

I don’t understand why indy games have bad endings, it ruins them for me. Replayability goes out the window for me if the ending is going to depress me.

Come on guys? Are nice, happy endings so difficult?